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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Language designs that decouple inheritance from subtyping (interface inheritance) appeared as early as 1990; [21] a modern example of this is the Go programming language. Complex inheritance, or inheritance used within an insufficiently mature design, may lead to the yo-yo problem. When inheritance was used as a primary approach to structure ...

  3. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    The class writer has the option to rename the inherited features to separate them. Multiple inheritance is a frequent occurrence in Eiffel development; most of the effective classes in the widely used EiffelBase library of data structures and algorithms, for example, have two or more parents. [7] Go prevents the diamond problem at compile time.

  4. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful ...

  5. Circle–ellipse problem - Wikipedia

    en.wikipedia.org/wiki/Circle–ellipse_problem

    This means that it is no longer a problem to define Circle.stretchX, and the inheritance reflects the mathematical relationship between circles and ellipses. A disadvantage is that changing the value of an instance then requires an assignment, which is inconvenient and prone to programming errors, e.g., Orbit(planet[i]) := Orbit(planet[i]).stretchX

  6. Yo-yo problem - Wikipedia

    en.wikipedia.org/wiki/Yo-yo_problem

    It is most often seen in the context of object-oriented programming. The term comes from comparing the bouncing attention of the programmer to the up-down movement of a toy yo-yo. Taenzer, Ganti, and Podar described the problem by name, explaining: "Often we get the feeling of riding a yoyo when we try to understand one of these message trees." [1]

  7. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    [1] The concept of class hierarchy in computer science is very similar to taxonomy , the classifications of species. The relationships are specified in the science of object-oriented design and object interface standards defined by popular use, language designers ( Java , C++ , Smalltalk , Visual Prolog ) and standards committees for software ...

  8. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    Inheritance, by contrast, typically targets the type rather than the instances, and is restricted to compile time. On the other hand, inheritance can be statically type-checked, while delegation generally cannot without generics (although a restricted version of delegation can be statically typesafe [7]). Delegation can be termed "run-time ...

  9. Singly rooted hierarchy - Wikipedia

    en.wikipedia.org/wiki/Singly_rooted_hierarchy

    The singly rooted hierarchy, in object-oriented programming, is a characteristic of most (but not all) OOP-based programming languages.In most such languages, in fact, all classes inherit directly or indirectly from a single root, usually with a name similar to Object; all classes then form a common inheritance hierarchy.