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Final Fantasy VII Remake [b] is a 2020 action role-playing game developed and published by Square Enix for the PlayStation 4. It is the first in a planned trilogy of games remaking the PlayStation game Final Fantasy VII (1997). An enhanced version, Final Fantasy VII Remake Intergrade, [c] was released for PlayStation 5 and Windows in 2021.
Final Fantasy 7 Rebirth continues Cloud’s journey into the unknown, and while it doesn’t carry over all of the progress from FF7 Remake, there are certain bonuses returning players can get. ...
June 17, 2022 – Steam (Final Fantasy VII Remake Intergrade) Notes: First in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. Upgraded version titled Final Fantasy VII Remake Intergrade with Episode Intermission DLC expansion and all previous updates released in 2021 for the PlayStation 5.
Final Fantasy VII [a] is a 1997 role-playing video game developed by Square for the PlayStation.The seventh main installment in the Final Fantasy series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release.
Final Fantasy VII Remake is an action role-playing game developed and published by Square Enix, released for PlayStation 4 on April 10, 2020. It is the first in a planned trilogy of games remaking the 1997 original. [13] [14] [15] An expanded edition, Final Fantasy VII Remake Intergrade, was released for PC Steam and PlayStation 5. [16] [17]
The game includes a slightly altered Final Fantasy VII form for Sephiroth, as well as his Kingdom Hearts form. [56] [57] Sephiroth returns as a playable character opposite Cloud in the third entry, Dissidia NT. His form from Final Fantasy VII Remake also appeared in Final Fantasy Brave Exvius. [58]
Cloud's initial redesign for Final Fantasy VII Remake departed more dramatically from the original, but was later altered to more closely resemble Nomura's original concept. [17] Tifa's original appearance was changed to make her look more realistic, as members from the staff realized her design would not fit fight scenes. [18]
After working as a programmer on the Final Fantasy XIII trilogy, Hamaguchi was appointed Project Leader of Mobius Final Fantasy. He was involved with Final Fantasy VII Remake from the start of its development, but later in development was promoted to the role of Development Leader when the project switched to using a primarily internal ...