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  2. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  3. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points.

  4. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    Further, separate interpolation of both real axis points and imaginary axis points should provide both an upper and lower bound for the point being calculated. If both results are the same (i.e. both escape or do not escape) then the difference Δ n {\displaystyle \Delta n} can be used to recuse until both an upper and lower bound can be ...

  5. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Towards the end of the transition, the interpolation would be more influenced by the sad walking motion until the figure simply walks the sad walking motion. [1] A transition between two types of motions (e.g., a walking motion and a running motion) involves the interpolation of velocities. This ensures a smooth transition.

  6. Radial basis function interpolation - Wikipedia

    en.wikipedia.org/wiki/Radial_basis_function...

    It has been shown that the resulting interpolation matrix will always be non-singular. This does not violate the Mairhuber–Curtis theorem since the basis functions depend on the points of interpolation. Choosing a radial kernel such that the interpolation matrix is non-singular is exactly the definition of a strictly positive definite function.

  7. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    The model is devised on the basis of active shape model, but uses centripetal Catmull-Rom spline to join two successive points (active shape model uses simple straight line), so that the total number of points necessary to depict a shape is less. The use of centripetal Catmull-Rom spline makes the training of a shape model much simpler, and it ...

  8. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing , bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling , when speed is not an issue.

  9. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...