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On April 20, 2020, Facebook launched its gaming app to more countries, which was actually planned to release in June 2020, but released earlier upon witnessing the community demand. [14] On June 22, 2020, Microsoft announced that it would discontinue its Mixer streaming service, and redirect users (including partnered streamers) to Facebook Gaming.
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
[104] [106] Live streaming began to roll out for public use in January 2016, beginning with the Facebook iOS app in the United States. [107] [108] In April 2016, Facebook unveiled a live-streaming API, aimed to allow developers to use any device, including professional video cameras and drones, to integrate with the live-video streaming platform.
Other video-game oriented streaming websites include Smashcast.tv, which was formed after the merging of Azubu and Hitbox.tv, and the South Korea-based afreecaTV. In 2015, YouTube launched YouTube Gaming—a video gaming-oriented sub-site and app that is intended to compete with Twitch. [32]
In 2017, Twitch remained the leading live-streaming video service for video games in the US, and had an advantage over YouTube Gaming, which shut down its standalone app in May 2019. [13] [14] [15] As of February 2020, it had three million broadcasters monthly and 15 million active users daily, with 1.4 million average concurrent users.
Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam, under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.
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