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  2. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  3. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    Call of Duty: Warzone 2.0 Call of Duty: Modern Warfare III Call of Duty: Warzone Mobile: IW 9.0 [35] 2022; 2023 Highly upgraded version of Call of Duty: Modern Warfare's engine Support for mobile devices (Android and iOS) New water simulation system [124] Improved AI [125] [126] New audio engines [127] Improved 3D directionality and immersive ...

  4. Call of Duty: Warzone (2022 video game) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Warzone...

    Call of Duty: Warzone [b] is a 2022 free-to-play first-person shooter game developed by Infinity Ward and Raven Software for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. [2] It is a successor to 2020's Call of Duty: Warzone .

  5. Call of Duty: Warzone - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Warzone

    Call of Duty: Warzone [a] was a 2020 free-to-play battle royale first-person shooter game developed by Raven Software and Infinity Ward and published by Activision.It was released on March 10, 2020, for PlayStation 4, Windows, and Xbox One as part of Call of Duty: Modern Warfare (2019) and was subsequently connected to Call of Duty: Black Ops Cold War (2020) and Call of Duty: Vanguard (2021 ...

  6. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]

  7. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  8. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    DirectX back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 12. Quartz back-end for macOS (dropped in 2.0). Metal back-end for macOS / iOS / tvOS since 2.0.8; older versions use OpenGL by default. [51] [52] Xlib back-end for X11-based windowing system on various operating systems. [53]

  9. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]