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  2. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    One or more concave polygons may produce more than one intersecting polygon. Convex polygons will only have one intersecting polygon. The same algorithm can be used for merging two polygons by starting at the outbound intersections rather than the inbound ones. However this can produce counter-clockwise holes. Some polygon combinations may be ...

  3. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...

  4. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    One simple way of finding whether the point is inside or outside a simple polygon is to test how many times a ray, starting from the point and going in any fixed direction, intersects the edges of the polygon. If the point is on the outside of the polygon the ray will intersect its edge an even number of times.

  5. Greiner–Hormann clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Greiner–Hormann_clipping...

    Additional vertices are inserted into both polygons at the points of intersection; an intersection vertex holds a pointer to its counterpart in the other polygon. In the second phase, each intersection is marked as either an entry intersection or an exit intersection. This is accomplished by evaluating the even–odd rule at the first vertex ...

  6. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    One possibility to determine a polygon of points of the intersection curve of two surfaces is the marching method (see section References). It consists of two essential parts: The first part is the curve point algorithm, which determines to a starting point in the vicinity of the two surfaces a point on the intersection curve. The algorithm ...

  7. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    No two line segment endpoints or crossings have the same x-coordinate; No line segment endpoint lies upon another line segment; No three line segments intersect at a single point. In such a case, L will always intersect the input line segments in a set of points whose vertical ordering changes only at a finite set of discrete events ...

  8. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.

  9. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    In order to find the intersection point of a set of lines, we calculate the point with minimum distance to them. Each line is defined by an origin a i and a unit direction vector n̂ i . The square of the distance from a point p to one of the lines is given from Pythagoras: