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Pages in category "Video games developed in the Soviet Union" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes .
Red Heat (video game) Red Orchestra 2: Heroes of Stalingrad; Red Skies Over Europe; Rising Storm (video game) Road to Moscow; Rocky Balboa (video game) Rocky Legends; Rogue Warrior (video game) Rush'n Attack; Russia: The Great War in the East 1941–1945
Freedom Fighters is a 2003 third-person shooter video game for the PlayStation 2, GameCube, Xbox, and Windows. It was developed by IO Interactive and published by Electronic Arts. [2] The game is set in an alternate history in which the Soviet Union has invaded and occupied New York City.
Battlefield: Bad Company 2; Battleground 6: Napoleon in Russia; The Big Red Adventure; Big Red Racing; Birds of Steel; Black (video game) Black Book (video game) Blazing Angels 2: Secret Missions of WWII; Blitzkrieg (video game) Blitzkrieg 2; Blue Lightning (1995 video game) Bolt (video game)
KGB is a video game released for the Amiga and IBM PC compatibles in 1992. Set in the decadent final days of the Soviet Union, KGB is considered to be quite difficult, even for experienced gamers, since it relies on a real time clock and correct/wrong answers which can end the game immediately or after an event needed to be triggered; also, players may make errors which they will notice only ...
The game is, alongside You Are Empty (2006) and the games in the Metro 2033 series, one the games set in and around the Moscow Metro system. It takes place in 1952 in Moscow in the Soviet Union, under Joseph Stalin who has been in power for over 30 years. The game focuses on a fictional internal plot against Stalin and the Soviet government.
The game uses a point and click system for the player to direct unit actions, such as movement and deployment. Unlike real-time strategy games which are similar in design, Stalingrad only allows the player to command pre-existing units already placed on the map - units lost cannot be replaced, as the game does not have a unit creation or base building system.
The collector's edition contains an Afterfall themed backpack, soundtrack of the game on a CD, 2 CDs with music inspired by the game, a 140-page encyclopedia about the Afterfall universe, a T-shirt with the logo of the game and a calendar for 2012 containing various screenshots of the game. [11] The game was released for OnLive on 21 December. [12]