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Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published.The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered.
During a period of several weeks to up to three months, Japanese QA teams look for bugs while Western QA teams check linguistic issues. The localization team often re-plays the game during this phase, translates the manuals and help out on the guidebooks if these are made. Finally, the game is sent to the hardware manufacturers to be approved. [5]
8-4, Ltd. (Japanese: 有限会社ハチノヨン, Hepburn: Yūgen Gaisha Hachi no Yon) is a Japanese video game localization company based in Shibuya, Tokyo. [1] The company was founded in 2005 by Hiroko Minamoto and former Electronic Gaming Monthly (EGM) editor John Ricciardi.
Pages in category "Video game localization" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes. ...
Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the Lunar series.
In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late 1990s. [1] A community of people developed that were interested in replaying and modifying the games they played in their youth.
This disclaimer screen is the only original image added to the game in the fan translation. The Mother 3 fan translation is a complete English-language localization of the 2006 Japanese video game Mother 3 by members of the EarthBound fan community led by Clyde "Tomato" Mandelin. The original game was released in Japan after a decade of ...
On November 14, 2024, SAG-AFTRA announced a new type of agreement for video game localization, called Independent Interactive Localization Agreement. This agreement was designed to allow video game developers based outside of the United States to hire union voice actors for the purpose of content localization subject to terms of the agreement.