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  2. Webfishing - Wikipedia

    en.wikipedia.org/wiki/Webfishing

    Webfishing (stylized in all caps as WEBFISHING) [2] is a social fishing video game created by an indie developer named lamedeveloper. Originally released on itch.io in 2022, [3] the game was remade for its Steam release [4] on October 12, 2024. [1] The game is described as a "multiplayer chatroom-focused fishing game" by its developer. [5]

  3. Missed Messages - Wikipedia

    en.wikipedia.org/wiki/Missed_Messages

    It was released on itch.io on May 1, 2019 and on Steam on May 21. [1] [2] The game has four different endings that explores the themes of depression, suicidality, and family pressure. [3] It was originally developed for the Ludum Dare game jam. [4] It is available for Windows, Mac, and Linux on Steam or on browser (desktop-only) on itch.io and ...

  4. itch.io - Wikipedia

    en.wikipedia.org/wiki/Itch.io

    itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024 [update] .

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Moida Mansion - Wikipedia

    en.wikipedia.org/wiki/Moida_Mansion

    Moida Mansion is a 2024 video game by independent developer Lucas Pope. It is a browser game that imitates the visual design and gameplay of a handheld electronic game. Players are tasked with searching the rooms of Moida Mansion to locate their friends, while avoiding being caught by The Monsta.

  7. No Players Online - Wikipedia

    en.wikipedia.org/wiki/No_Players_Online

    He believed that the atmosphere and inherent fear of empty games would be a good premise for a horror game. No Players Online took the developers four days to complete, and it was released on Itch.io in November 2019 for free. [2] [7] It was part of Pype's commitment to release one game every month. [3]