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A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
The story itself is considered a performance so there is a synergy among the aforementioned elements. [1] In the story, the narrator may draw attention to the narrative or to himself as storyteller. [2] The structure often includes the following: Tell riddles to test the audience. Audience becomes a chorus and comments on the story.
The Dragon Age series includes a variety of impactful choices the player can make throughout the games with typically one major one at the end. In Dragon Age II and Dragon Age: Inquisition , players are able to import their save files from previous games to alter the games' world building , flavor text for multiple characters and events, and ...
Children's short stories are fiction stories, generally under 100 pages long, written for children. Subcategories This category has the following 4 subcategories, out of 4 total.
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
Screenplay – a story that is told through dialogue and character action that is meant to be performed for a motion picture and exhibited on a screen. Short story – a brief story that usually focuses on one character and one event. Tall tale – a humorous story that tells about impossible happenings, exaggerating the hero's accomplishments.
Legend: story, sometimes of a national or folk hero, that has a basis in fact but also includes imaginative material; Myth: traditional narrative, often based in part on historical events, that reveals human behavior and natural phenomena by its symbolism; often pertaining to the actions of the gods. Parable; Personal narrative; Urban legend
[41] [42] These stories may be used for coming of age themes, core values, morality, literacy and history. Very often, the stories are used to instruct and teach children about cultural values and lessons. [39] The meaning within the stories is not always explicit, and children are expected to make their own meaning of the stories.