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  2. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.

  3. Quake Army Knife - Wikipedia

    en.wikipedia.org/wiki/Quake_Army_Knife

    Fixed light entity dependency for OpenGL transparency to work feature. Added Quick Object Makers, to quickly create simple geometric shapes. Support for Quake 4. 6.5.0 Beta December 2007 OpenGL rendering available in all editor windows. Fixed the Software & Glide lock-up and smearing problems. OpenGL lighting and transparency support.

  4. Babylon.js - Wikipedia

    en.wikipedia.org/wiki/Draft:BabylonJS

    Once created, models are rendered on an HTML 5 canvas element using a shader program which determines the pixel positions and colors on the canvas using the polygon models, the textures applied to each model, the scene camera and lights together with the 4 x 4 world matrices for each object which stores their position, rotation and scale. [28]

  5. id Tech 5 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_5

    The initial demonstration of the engine featured 20 GB of texture data (using a more advanced MegaTexture approach called Virtual Texturing, [2] which supports textures with resolutions up to 128,000 × 128,000 pixels), and a completely dynamic and changeable world. This technique allows the engine to automatically stream textures into memory ...

  6. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Model Viewer is a program that allows users to view models and can be used for a variety of different purposes, including development. Developers may use the program to view models and their corresponding animations, attachment points, bones, and so on.

  7. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    DarkPlaces – A significantly modified engine used in several standalone games and Quake mods. [9] [10] Although the last stable release was on May 13, 2014, it has received numerous updates through its SVN repository since then. [11] Its home page was hosted on Icculus.org until 2021, when the engine switched to a Git repository hosted on ...

  8. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.

  9. Entity Framework - Wikipedia

    en.wikipedia.org/wiki/Entity_framework

    Entity Framework (EF) is an open source [2] object–relational mapping (ORM) framework for ADO.NET. It was originally shipped as an integral part of .NET Framework, however starting with Entity Framework version 6.0 it has been delivered separately from the .NET Framework. Entity Framework 6.4 was the latest release of the classic framework.