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  2. Wii Sports - Wikipedia

    en.wikipedia.org/wiki/Wii_Sports

    Wii Sports is a collection of five sports simulations designed to demonstrate the motion-sensing capabilities of the Wii Remote. The five sports included are tennis, baseball, bowling, golf, and boxing. Players use the Wii Remote to mimic actions performed in real-life sports, such as swinging a tennis racket or rolling a bowling ball. [1]

  3. We Love Golf! - Wikipedia

    en.wikipedia.org/wiki/We_Love_Golf!

    We Love Golf! is played by swinging the Wii Remote like a golf club. There are numerous courses in the game, including a beach resort and a desert ruin, as well as courses based around pirate and candy themes. [2] The game allows players to use Mii avatars as playable characters. [3]

  4. Wii Sports Club - Wikipedia

    en.wikipedia.org/wiki/Wii_Sports_Club

    [2] [3] Similarly to Wii Sports, Club consists of five minigames that replicate real-world sports: tennis, baseball, bowling, golf, and boxing. [4] Each game uses the Wii Remote Plus and its motion controls, [5] which the player uses to replicate the motions involved in its associated sport; Boxing is the only sport that also uses the Nunchuk.

  5. List of Wii games with traditional control schemes - Wikipedia

    en.wikipedia.org/wiki/List_of_Wii_games_with...

    This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote. The controller emphasizes the use of motion control through an unconventional remote control form factor.

  6. List of cancelled Wii games - Wikipedia

    en.wikipedia.org/wiki/List_of_cancelled_Wii_games

    The game started development in 2008, but faced many hurdles with development and issues with Nintendo, who had strict rules about add-ons for the Wii Remote and use of the "Wii" branding in game titles, which led to the alternate name WeeWaa. The game was nearly finished and scheduled for a 2012 release, but lost publisher support due to the ...

  7. Ten years later, was the Nintendo Wii a success or a failure?

    www.aol.com/2016-11-22-ten-years-later-was-the...

    Nadia Oxford Staff Writer. The Wii Was a Success. I won't deny the Wii had Issues (note the capital "I"), but it doesn't deserve to be called a failure. True, its primary gimmick – waggle ...

  8. Super Swing Golf: Season 2 - Wikipedia

    en.wikipedia.org/wiki/Super_Swing_Golf:_Season_2

    Super Swing Golf: Season 2 (Super Swing Golf in Europe, and Swing Golf PangYa 2nd Shot!! in Japan) is a golf video game developed and published by Tecmo for the Wii. It was released in the North America on December 11, 2007. It is the sequel to Super Swing Golf, and both are based on the Korean free online multiplayer golf game, PangYa. [2]

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