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In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288: 978-0-7869-4924-3: Forgotten Realms Player's Guide
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
Unearthed Arcana 2023 - Bastions and Cantrips: N/A: October 5, 2023: 23 Outlines playtest content such as revisions to Cantrips and the new Bastion system. [153] [154] Unearthed Arcana 2023 - Player's Handbook Playtest 8: N/A: November 27, 2023: 30 Outlines playtest content for the then upcoming Player's Handbook (2024) and provides an updated ...
Booklet about the price for casting cantrips [14] Freeholds & Hidden Glens: December 1995 [13] 1-56504-706-0: Sourcebook for sites of glamour [13] Rage Across Appalachia: December 1995 [15] [16] 1-56504-313-8: White Wolf Publishing [15] Sourcebook for Appalachia. Crossover with Werewolf: The Apocalypse. [16] The Autumn People: February 1996 [15 ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.