When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Xbox Wireless Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Wireless_Controller

    Through software, users can customize button and paddle mappings and adjust the sensitivity of the triggers and analog sticks. Two button profiles can be assigned to a switch on the controller for quick access. The Elite Controller was released on October 27, 2015. [28] [29] [30]

  3. NES Advantage - Wikipedia

    en.wikipedia.org/wiki/NES_Advantage

    The NES Advantage features adjustable turbo controls for the A and B buttons which could be toggled on or off with a button; users can adjust the rate of the turbo (i.e., how quickly the A or B button is pressed) by adjusting the respective turbo dials located above each button. [2]

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    The adaptive controller was designed for people with physical disabilities that would prevent them from using a gamepad or mouse and keyboard. An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17]

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  6. Nintendo Labo - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Labo

    Output nodes range from vibrating the Joy-Con to lighting up the Console's display. Toy-Con Garage provides multiple options for customizing each node, such as adjusting the sensitivity and direction of the control stick as an input node. Multiple input-output commands can be used in combination to create more complex creations. [21]

  7. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    Because the amount of motion is small, the sensitivity of the sensors must be high, and they are subject to noise interference. A typical solution, which assumes that pointing sticks frequently go out of calibration, is to interpret a variation below a certain threshold (over a given interval, perhaps one or several seconds) as being a neutral ...

  8. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  9. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    Kempston joystick interface Kempston Interface plugged into a Spectrum Plus ZX Spectrum Kempston Joystick Interface with 3 ports and cartridge slot. The Kempston Interface is a joystick interface used on the ZX Spectrum series of computers that allows controllers complying with the de facto Atari joystick port standard (using the DE-9 connector) to be used with the machine.