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Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.
But even with the greatest common divisor divided out, arithmetic with rational numbers can become unwieldy very quickly: 1/99 − 1/100 = 1/9900, and if 1/101 is then added, the result is 10001/999900. The size of arbitrary-precision numbers is limited in practice by the total storage available, and computation time.
Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.
Division is also not, in general, associative, meaning that when dividing multiple times, the order of division can change the result. [7] For example, (24 / 6) / 2 = 2, but 24 / (6 / 2) = 8 (where the use of parentheses indicates that the operations inside parentheses are performed before the operations outside parentheses).
Polynomial long division is an algorithm that implements the Euclidean division of polynomials, which starting from two polynomials A (the dividend) and B (the divisor) produces, if B is not zero, a quotient Q and a remainder R such that A = BQ + R, and either R = 0 or the degree of R is lower than the degree of B.
The following is an incomplete list of some arbitrary-precision arithmetic libraries for C++. GMP [1] [nb 1] MPFR [3] MPIR [4] TTMath [5] Arbitrary Precision Math C++ Package [6] Class Library for Numbers; Number Theory Library; Apfloat [7] C++ Big Integer Library [8] MAPM [9] ARPREC [10] InfInt [11] Universal Numbers [12] mp++ [13] num7 [14]
LONG – declare an INT, REAL or COMPL to be of a LONGer size. SHORT – declare an INT, REAL or COMPL to be of a SHORTer size. A name for a mode (type) can be declared using a MODE declaration, which is similar to TYPEDEF in C/C++ and TYPE in Pascal: INT max=99; MODE newmode = [0:9][0:max]STRUCT ( LONG REAL a, b, c, SHORT INT i, j, k, REF REAL ...
The number 0, the strings "0" and "", the empty list (), and the special value undef evaluate to false. [8] All else evaluates to true. Lua has a Boolean data type, but non-Boolean values can also behave as Booleans. The non-value nil evaluates to false, whereas every other data type value evaluates to true.