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Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
Dragons of Eberron is an accessory for the Eberron setting that explores the mysterious draconic prophecy and various dragon-themed organizations. The book explores the content of Argonnessen, homeland of the dragons, and describes various adventure sites.
Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
Player's Guide to Eberron is an accessory for the Eberron setting that explores the world from the player's point of view and presents new options for characters. Player's Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized so that players can use the book as a handy reference guide.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Secrets of Sarlona is an accessory for the Eberron setting that explores the continent of Sarlona, a land of lost empires and esoteric arts.It provides a comprehensive overview of Sarlona's nations, including their governments and relations, as well as locations, communities, organizations, and non-player characters.
Grasp of the Emerald Claw takes place in the Eberron setting. The player characters must find a relic of great power deep in the jungles of Xen'drik before the agents of the Order of the Emerald Claw locate it.
Voyage of the Golden Dragon takes place in the Eberron setting. The player characters must protect the Golden Dragon - once a skyfaring warship, now a symbol of peace among the Five Nations of Khorvaire - on its maiden voyage as pirates, thieves, and saboteurs conspire to defame, steal, or destroy it.