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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the

  3. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    Nvidia's GeForce 256 was released in late 1999 and introduced hardware support for T&L to the consumer PC graphics card market. It had faster vertex processing not only due to the T&L hardware, but also because of a cache that avoided having to process the same vertex twice in certain situations.

  4. Clipping (audio) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(audio)

    Many electric guitar players intentionally overdrive their amplifiers (or insert a "fuzz box") to cause clipping in order to get a desired sound (see guitar distortion).. Some audiophiles believe that the clipping behavior of vacuum tubes with little or no negative feedback is superior to that of transistors, in that vacuum tubes clip more gradually than transistors (i.e. soft clipping, and ...

  5. mp3DirectCut - Wikipedia

    en.wikipedia.org/wiki/Mp3DirectCut

    Increasing the audio volume can lead to distortion if, on playback, multiplying the audio data by the global gain may increase the volume past its clipping threshold. Audio recordings that use Compressed audio to cap the overall volume may have already adjusted the global gain field. This may limit the ability to further amplify the recording ...

  6. Clipping - Wikipedia

    en.wikipedia.org/wiki/Clipping

    Clipping (signal processing), a form of distortion that limits a signal once it exceeds a threshold. Some forms include: Clipping (audio), the clipping of the top and bottom of a sound wave, referred to as "distortion" or "overdrive" Clipping (photography), the clipping of overexposed area by digital cameras and film; Soft clipping

  7. Talk:Clipping (audio) - Wikipedia

    en.wikipedia.org/wiki/Talk:Clipping_(audio)

    This is the talk page for discussing improvements to the Clipping (audio) article. This is not a forum for general discussion of the article's subject. Put new text under old text.

  8. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  9. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).

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