When.com Web Search

  1. Ad

    related to: what does 15ms latency mean on windows 10

Search results

  1. Results From The WOW.Com Content Network
  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Instead, the latency involved in transmitting data between clients and server plays a significant role. Latency varies depending on a number of factors, such as the physical distance between the end-systems, as a longer distance means additional transmission length and routing required and therefore higher latency.

  3. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    Latency is a time delay between the cause and the effect of some physical change in the system being observed. Latency is a result of the limited velocity with which any physical interaction can take place. This velocity is always lower or equal to speed of light.

  4. Hard disk drive performance characteristics - Wikipedia

    en.wikipedia.org/wiki/Hard_disk_drive...

    Maximum latency = 60/rpm; Average latency = 0.5*Maximum latency; Therefore, the rotational latency and resulting access time can be improved (decreased) by increasing the rotational speed of the disks. [5] This also has the benefit of improving (increasing) the throughput (discussed later in this article).

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  7. Cache performance measurement and metric - Wikipedia

    en.wikipedia.org/wiki/Cache_performance...

    The execution time is the time for a cache access, and the memory stall cycles include the time to service a cache miss and access lower levels of memory. If the access latency, miss rate and miss penalty are known, the average memory access time can be calculated with: = +

  8. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges. Potential contributors to latency in an audio system include analog-to-digital conversion , buffering , digital signal processing , transmission time , digital-to-analog conversion , and the speed of ...

  9. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Should the latency between players exceed an established buffer window for the remote player, the game must wait, causing the screens to "freeze". This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [ 4 ]