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A Change in the Weather is a 1995 interactive fiction (IF) video game. Developed by Andrew Plotkin , the game [ 2 ] is written in version five of the Inform programming language , [ 3 ] and compiled for the Z-machine , [ 1 ] a virtual machine that allows interactive fiction to be played on a variety of platforms. [ 4 ]
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]
Cultist Simulator is a card-based simulation video game developed by indie studio Weather Factory and published by Humble Bundle.It was released for Windows, macOS and Linux computer systems in May 2018, with mobile versions published by Playdigious and released in April 2019.
The games were created as the debut video game works for publishing house Québec Amérique. [5] The company anticipated in 2000, before production had begun, that the skills learnt during the formative first two titles would allow for a more streamlined production for Explores the Earth, which would only require a quarter of the time to make than the first, Explores the Weather. [5]
Alexis Kennedy (born 1972) is a British video game writer, designer and entrepreneur. His video game work includes Fallen London, Sunless Sea and Cultist Simulator. [1] Kennedy founded Failbetter Games in 2009, where he worked as its chief narrative officer and creative lead until 2016.
This template should always be substituted (i.e., use {{subst:Weather box maker This page was last edited on 11 January 2019, at 12:27 (UTC). Text is ...
The prototype Human Code produced was more boring than expected. Discovery Channel let Human Code software director Gary Gattis focus on making the game fun first and educational second. Gattis extensively researched the weather in order to ensure accuracy. [1] Over 30 minutes of 3D animation was created for the game. [2]
Wild began development in 2014 at Wild Sheep Studio, a developer based in Montpellier founded by Michel Ancel from Ubisoft. [4] [5] Initial plans for the game included a very large, continent-sized open world, dynamic weather complete with seasonal variations, online play, and the ability to play as any wild creature in the world, including wolves, sheep, fish, ants, cats, birds, etc. [6] A ...