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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Starting in 2016 with the launch of the Xbox One S and continuing with the Xbox One X, Microsoft removed the Kinect port from the console and made a Kinect port adapter available. At the end of October 2017, it was officially announced that production of the Kinect would cease. [9] The Xbox Series X and S are not compatible with the Kinect. [10]
Yes = Exclusive only to the Xbox One console. Xbox = Exclusive to Microsoft's Xbox platforms. Timed = Confirmed as exclusive for a certain period of time, but will become available on other platforms later. No = Available to more than one console of this or the previous console generation.
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
It is specifically designed to work with games bearing the "Games for Windows" logo, but will function with most games that permit a standard PC gamepad. The official Xbox website noted that the adapter will work with "all future wireless devices". [5] However, it is worth noting that the racing wheel does not currently have force feedback support.
Microsoft released Kinect software development kit for Windows 7 on June 16, 2011. [96] [97] [98] This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET. [99] [100] Additional information on the Xbox One Kinect was released on June 6, 2013, including information on how to turn off the "always on ...
Xbox One S lacks the Kinect connection port, requiring a USB/power adapter to use the accessory. [105] A free USB adapter was provided by Microsoft to Kinect owners who registered their ownership of Kinect and Xbox One S online up until March 2017. The adapter was sold separately thereafter but has since been discontinued.
The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...