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  2. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  3. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought which follow, or approximate real life motion dynamics.

  4. Channel use - Wikipedia

    en.wikipedia.org/wiki/Channel_use

    Channel use is a quantity used in signal processing or telecommunication related to symbol rate and channel capacity. Capacity is measured in bits per input symbol into the channel (bits per channel use). If a symbol enters the channel every T s seconds (for every symbol period a symbol is transmitted) the channel capacity in bits per second is ...

  5. Theory of functional connections - Wikipedia

    en.wikipedia.org/wiki/Theory_of_functional...

    Function interpolation produces a single interpolating function, while functional interpolation generates a family of interpolating functions represented through a functional. This functional defines the subspace of functions that inherently satisfy the given constraints, effectively reducing the solution space to the region where solutions to ...

  6. Coons patch - Wikipedia

    en.wikipedia.org/wiki/Coons_patch

    Sample Coons patch. In mathematics, a Coons patch, is a type of surface patch or manifold parametrization used in computer graphics to smoothly join other surfaces together, and in computational mechanics applications, particularly in finite element method and boundary element method, to mesh problem domains into elements.

  7. Standard step method - Wikipedia

    en.wikipedia.org/wiki/Standard_Step_Method

    It uses a combination of the energy, momentum, and continuity equations to determine water depth with a given a friction slope (), channel slope (), channel geometry, and also a given flow rate. In practice, this technique is widely used through the computer program HEC-RAS , developed by the US Army Corps of Engineers Hydrologic Engineering ...

  8. Filter bank - Wikipedia

    en.wikipedia.org/wiki/Filter_bank

    In that context, the interpolation filter associated with upsampling is called synthesis filter. The net frequency response of each channel is the product of the synthesis filter with the frequency response of the filter bank (analysis filter). Ideally, the frequency responses of adjacent channels sum to a constant value at every frequency ...

  9. ARINC 818 - Wikipedia

    en.wikipedia.org/wiki/ARINC_818

    ARINC 818 (Avionics Digital Video Bus) is a point-to-point, 8b/10b-encoded (or 64B/66B for higher speeds) serial protocol for transmission of video, audio, and data. The protocol is packetized but is video-centric and very flexible, supporting an array of complex video functions including the multiplexing of multiple video streams on a single link or the transmission of a single stream over a ...