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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  3. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Application performance management - Wikipedia

    en.wikipedia.org/wiki/Application_performance...

    Active monitoring, on the other hand, consists of synthetic probes and web robots predefined to report system availability and business transactions. Active monitoring is a good complement to passive monitoring; together, these two components help provide visibility into application health during off-peak hours when transaction volume is low.

  6. Software performance testing - Wikipedia

    en.wikipedia.org/wiki/Software_performance_testing

    Ensure that the test environment is instrumented for resource monitoring as necessary. Implement the Test Design. Develop the performance tests in accordance with the test design. Execute the Test. Run and monitor your tests. Validate the tests, test data, and results collection. Execute validated tests for analysis while monitoring the test ...

  7. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]

  8. Network tap - Wikipedia

    en.wikipedia.org/wiki/Network_tap

    A network tap is a system that monitors events on a local network. A tap is typically a dedicated hardware device, which provides a way to access the data flowing across a computer network. The network tap has (at least) three ports: an A port, a B port, and a monitor port. A tap inserted between A and B passes all traffic (send and receive ...

  9. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    The latency is the delay between the process instruction commanding the transition and the hardware actually transitioning the voltage from high to low or low to high. System designers building real-time computing systems want to guarantee worst-case response.

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