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Mouse Practice was a game-based computer tutorial aimed at teaching new users how to operate a computer mouse [1] at a time when many were unfamiliar with this feature of a computer. Mouse Practice was created using MacroMind Director and released in 1992 by Apple for the Macintosh computer platform.
A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer. The first public ...
Hazel had trouble working with the new mouse given to her, and she had to switch to her old computer mouse that she called it 'Mickey Mouse' to be able to function well. In the practice game Hazel was shocked and froze up on learning her brother had joined the game from the computer shop, it was his way of intimidating her.
With its mouse-driven GUI, the Alto would go on to influence Steve Jobs and Apple's Macintosh computer and operating system in the 1980s. [23] Eventually, Microsoft's Windows operating system would follow the Macintosh and use a multi-button mouse in the same way that the Alto and the NLS system did. [1]
He and Douglas Engelbart share credit for creating the first computer mouse in 1963; English built the initial prototype, and was its first user, based on Engelbart's notes. [5] [6] English led a 1965 project, sponsored by NASA, which evaluated the best way to select a point on a computer display; the mouse was the winner.
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Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer, inventor, and a pioneer in many aspects of computer science.He is best known for his work on founding the field of human–computer interaction, particularly while at his Augmentation Research Center Lab in SRI International, which resulted in creation of the computer mouse, [a] and the development of ...
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