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Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).
Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.
The CAVE. A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube.
But upgrades in both hardware and software mean that many architecture firms now own VR headsets, whether it be the Meta Quest or the Google Cardboard. Design tools like Revit and Rhino turn ...
Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.
As an extension to CAD (computer-aided design) and BIM (building information modeling), virtual reality architectural sessions are also being adopted. This technology enables participants to be immersed in a 1:1 scale model, essentially experiencing the building before it is built.