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  2. Three man - Wikipedia

    en.wikipedia.org/wiki/Three_man

    One version includes special effects for any roll of 1: 1 and 1 follow the usual rules for passing off doubles. 1 and 2 makes the roller the three man. 1 and 3 makes the three man drink (as with any roll of a 3). 1 and 4 thumb to table or floor: last player to place his/her thumb must drink. 1 and 5 turn ends. When a 1 and 6 is rolled, the ...

  3. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    The first die represents the tens digit, and the second die the ones digit. For example, a roll of 1 followed by a roll of 5 will give a total of 15, while a roll of 3 followed by a roll of 6 will give a total of 36. The average result of the D66 is 38.5, and the standard deviation about 17.16.

  4. Go First Dice - Wikipedia

    en.wikipedia.org/wiki/Go_First_Dice

    Go First Dice are a set of dice in which, when rolled together, each die has an equal chance of showing the highest number, the second highest number, and so on. [1] [2] The dice are intended for fairly deciding the order of play in, for example, a board game. The number on each side is unique among the set, so that no ties can be formed.

  5. Glossary of tables game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_tables_game_terms

    dice cup A cup used to shake and roll the dice. [11] die, dice A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in moving men or scoring. Plural: dice. division Same as quadrant. [2] doubles See doublet. doublet Two dice each with ...

  6. Ship, captain, and crew - Wikipedia

    en.wikipedia.org/wiki/Ship,_captain,_and_crew

    For example, if the first roll of the dice shows a 6, a 4, two 3s and a 1, the player banks the 6 but must reroll the 4 because there is no 5 yet. If their second roll is a 6, a 5, a 4 and a 1 they may bank the 5 and 4 together, and now they have a full "crew" for their ship. Each player has only three rolls, and after their third they score ...

  7. Midnight (game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(game)

    The strategy is to keep a 1 or a 4 when they are first thrown and otherwise to keep just one die, as required by the rules. Playing this strategy will mean that the player will score unless they fail to throw a 1 or a 4 in 21 (=6+5+4+3+2+1) throws of the dice.

  8. Dice chess - Wikipedia

    en.wikipedia.org/wiki/Dice_chess

    The players alternate rolling the dice and, if possible, moving. On each die, the 1 represents a pawn, 2 a knight, 3 a bishop, 4 a rook, 5 a queen, and 6 a king. The player may move either of the pieces indicated on the two dice. For example, a player rolling a 1 and a 2 may move either a pawn or a knight. A player who rolls doubles (the same ...

  9. Kismet (dice game) - Wikipedia

    en.wikipedia.org/wiki/Kismet_(dice_game)

    3 of a Kind Three or more dice having the same number. Sum of all dice Straight 1-2-3-4-5 or 2-3-4-5-6 (There is no "Small Straight" in Kismet.) 30 Flush All dice showing the same color. 35 Full House Any Three-of-a-Kind and a pair; color is not important. Sum of all dice + 15 Full House Same Color A Full House with all dice the same color. Sum ...