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Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Decommissioned AlphaGo backend rack. Go is considered much more difficult for computers to win than other games such as chess, because its strategic and aesthetic nature makes it hard to directly construct an evaluation function, and its much larger branching factor makes it prohibitively difficult to use traditional AI methods such as alpha–beta pruning, tree traversal and heuristic search.
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A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...
The blood-vomiting game (Japanese: 吐血の一局) was played during the Edo period of Japan, on June 27, 1835, between Honinbo Jowa (white) and Intetsu Akaboshi (black). It is noted for three brilliant moves played by Jowa, and for the premature death of the Go prodigy Intetsu Akaboshi, who died after coughing up blood onto the board after the game.
In 2002, a computer program called MIGOS (MIni GO Solver) completely solved the game of Go for the 5×5 board. Black wins, taking the whole board. [33] Number of move options. Continuing the comparison to chess, Go moves are not as limited by the rules of the game. For the first move in chess, the player has twenty choices.
GMR agreed to pay a reported fee of nearly 50 million pounds ($62 million), taking the amount paid for stakes in the eight franchises — ranging to 49% to 100% — to over 500 million ($620 million).