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  2. Total cost of ownership - Wikipedia

    en.wikipedia.org/wiki/Total_cost_of_ownership

    Total cost of ownership (TCO) is a financial estimate intended to help buyers and owners determine the direct and indirect costs of a product or service. It is a management accounting concept that can be used in full cost accounting or even ecological economics where it includes social costs .

  3. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    Gamefam's current Roblox games include: [18] Build-A-Bear Tycoon, an idle advergame for Build-A-Bear Workshop. Build to Survive Simulator, a round-based survival sandbox game. Car Dealership Tycoon, a car dealership-based tycoon game. (Partnership not ownership) Cirque du Soleil Tycoon [19] Deathrun, a round-based obstacle course game.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platforms game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  5. Total benefits of ownership - Wikipedia

    en.wikipedia.org/wiki/Total_benefits_of_ownership

    Total benefits of ownership (TBO) is a calculation that tries to summarise the positive effects of the acquisition of a plan. [1] It is an estimate of all the values that will affect a business. TBO is a financial estimate intended to help buyers and owners determine the direct and indirect benefits of a product or system. [ 2 ]

  6. List of business simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_business...

    Text-based economic simulation game based on the ancient Sumerian city-state of ... Dodgy Dealer: O.I. Consultants Ltd: Modern: ... Car company management game. [10 ...

  7. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.

  8. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    For example, accurate flight simulators will ensure that the vehicle responds slowly to their controls, while other games will treat the plane more like a car in order to simplify the game. [ 1 ] In both driving games and flight simulators, players have come to expect a high degree of verisimilitude where vehicles are scaled to realistic sizes ...

  9. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games such as Out Run (1986). Sega have since continued to manufacture motion simulator cabinets for arcade racing games through to the 2010s. [1] In 1991, Namco released the arcade game Mitsubishi Driving Simulator, co-developed with Mitsubishi ...