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Despite Anima's destruction, it serves its purpose, gathering enough aether to destroy most of Zodiark's prison but forcing Fandaniel and Zenos to travel to the moon to finish the job. Hydaelyn-Krile arrives, telling the Warrior to pursue, but they are too late: Zodiark is freed. Fandaniel betrays Zenos, merging with Zodiark to fight the Warrior.
Hydaelyn explains that her battle with the Ascians' God, Zodiark, split the planet into thirteen reflections. The Ascians have so far orchestrated seven calamities to merge each shard into Zodiark and weaken Hydaelyn, which necessitated Minfilia's sacrifice. In Ishgard, Aymeric is opposed by Ishgardians who want vengeance against Dravania.
Eons ago, Hydaelyn sundered the world to imprison Zodiark. The Ascians, Zodiark's immortal servants, trigger Calamities on the Source to "Rejoin" its Shards. They manipulated the First's heroes to destroy too much Darkness, creating a lethal excess of Light. This Flood of Light erased everything, and everyone, outside the continent of Norvrandt.
Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.
The book has Drizzt Do'Urden as its nominal guide. [12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [ 12 ]
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
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Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...