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Case 2: two sides and an included angle given (SAS). The cosine rule gives a and then we are back to Case 1. Case 3: two sides and an opposite angle given (SSA). The sine rule gives C and then we have Case 7. There are either one or two solutions. Case 4: two angles and an included side given (ASA). The four-part cotangent formulae for sets ...
2.3 Two sides and non-included angle given (spherical SSA) 2.4 A side and two adjacent angles given ... To calculate the distance between two points on the globe,
[3] A variation on the law of cosines, the second spherical law of cosines, [4] (also called the cosine rule for angles [1]) states: = + where A and B are the angles of the corners opposite to sides a and b, respectively.
The solid angle of a sphere measured from any point in its interior is 4 π sr. The solid angle subtended at the center of a cube by one of its faces is one-sixth of that, or 2 π /3 sr. The solid angle subtended at the corner of a cube (an octant) or spanned by a spherical octant is π /2 sr, one-eight of the solid angle of a sphere. [1]
Once the radius is fixed, the three coordinates (r, θ, φ), known as a 3-tuple, provide a coordinate system on a sphere, typically called the spherical polar coordinates. The plane passing through the origin and perpendicular to the polar axis (where the polar angle is a right angle ) is called the reference plane (sometimes fundamental plane ).
Triangles have many types based on the length of the sides and the angles. A triangle whose sides are all the same length is an equilateral triangle, [3] a triangle with two sides having the same length is an isosceles triangle, [4] [a] and a triangle with three different-length sides is a scalene triangle. [7]
Given a unit sphere, a "triangle" on the surface of the sphere is defined by the great circles connecting three points u, v, and w on the sphere. If the lengths of these three sides are a (from u to v), b (from u to w), and c (from v to w), and the angle of the corner opposite c is C, then the law of haversines states: [10]
The Cartesian coordinates of the incenter are a weighted average of the coordinates of the three vertices using the side lengths of the triangle relative to the perimeter (that is, using the barycentric coordinates given above, normalized to sum to unity) as weights. The weights are positive so the incenter lies inside the triangle as stated above.