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Asian handicaps start at a quarter-goal and can go as high as 2.5 or 3 goals in matches with a huge disparity in ability. What makes Asian handicaps most interesting is the use of quarter goals to get the "line" as close as possible. Taken in conjunction with the posted total for the game, the handicap essentially predicts the game's final score.
Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...
Most of the pieces in these variants are borrowed from chess. The game goal and rules are also very similar to those in chess; however, these variants include one or more fairy pieces which move differently from chess pieces. Baroque chess (or Ultima): Pieces on the first row move like queens, and pieces on the second row move like rooks. They ...
A handicap race in horse racing is a race in which horses carry different weights, allocated by the handicapper. A better horse will carry a heavier weight, to give him or her a disadvantage when racing against slower horses. The handicapper's goal in assigning handicap weights is to enable all the horses to finish together (in a dead heat).
The difference between these grades is much smaller than with amateurs however, and is not based on the number of handicap stones required. Professional dan ranks go up to 9th dan, but the strength difference between a 1st dan and a 9th dan professional is generally no more than 2–3 handicap stones.
Handicap race (disambiguation) Handicap (chess) Handicap (golf) Handicap (go) Handicap (sailing) Handicap (shogi) Handicapping, various methods of outcome prediction or levelling outcome predictions: Asian handicap, bookmakers' technique to level odds
In chess, by far the most common scoring system is 1 point for a win, ½ for a draw, and 0 for a loss. A number of different notations are used to denote a player's score in a match or tournament, or their long-term record against a particular opponent. The most common are:
One (as a handicap) or both of the players cannot see the board in this variant. Therefore, they have to remember the whole position. This is considered much more difficult than playing blindfold chess. A few club standard players can play blindfold chess [citation needed], but only professional players are able to complete a game of blind 19× ...