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  2. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. K-dimensional is that which concerns exactly k orthogonal axes or a space of any number of dimensions. [1] k-d trees are a useful data structure for several applications, such as:

  3. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    The bottom level of the octree consists of leaf nodes that accrue color data not represented in the tree; these nodes initially contain single bits. If much more than the desired number of palette colors are entered into the octree, its size can be continually reduced by seeking out a bottom-level node and averaging its bit data up into a leaf ...

  4. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    Bounding volume hierarchies (BVHs) are often used to subdivide the scene's space (examples are the BSP tree, the octree and the kd-tree). This allows visibility determination to be performed hierarchically: effectively, if a node in the tree is considered to be invisible , then all of its child nodes are also invisible, and no further ...

  5. Space partitioning - Wikipedia

    en.wikipedia.org/wiki/Space_partitioning

    The regions can be organized into a tree, called a space-partitioning tree. Most space-partitioning systems use planes (or, in higher dimensions, hyperplanes) to divide space: points on one side of the plane form one region, and points on the other side form another. Points exactly on the plane are usually arbitrarily assigned to one or the ...

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    A BSP tree is traversed in a linear time, in an order determined by the particular function of the tree. Again using the example of rendering double-sided polygons using the painter's algorithm, to draw a polygon P correctly requires that all polygons behind the plane P lies in must be drawn first, then polygon P , then finally the polygons in ...

  7. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes except leaf nodes; all leaves are on the same level, the level that corresponds to individual pixels in the image.

  8. Kd-tree - Wikipedia

    en.wikipedia.org/?title=Kd-tree&redirect=no

    This page was last edited on 13 June 2011, at 20:46 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  9. Interval tree - Wikipedia

    en.wikipedia.org/wiki/Interval_tree

    This approach effectively converts the data structure from an augmented binary tree to an augmented kd-tree, thus significantly complicating the balancing algorithms for insertions and deletions. A simpler solution is to use nested interval trees. First, create a tree using the ranges for the y-coordinate.