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In the philosophy of technology, the device paradigm is the way "technological devices" are perceived and consumed in modern society, according to Albert Borgmann. It explains the intimate relationship between people, things and technological devices, defining most economic relations and also shapes social and moral relations in general.
The web-based Pediaphon service uses speech synthesis to generate MP3 audio files and podcasts of Wikipedia articles in different languages. Note that it is highly discouraged to use this software for creating recordings for others as nothing can replace the user's voice and it may also miss words.
This pattern constitutes a paradigm that understands technology mainly in terms of devices, thus the “device paradigm.” Our seeing technology as device—simply means, with a shrinking perception of ends—endangers “focal things and practices” which are meant to “center and illuminate our lives” (4).
In popular usage, MP3 often refers to files of sound or music recordings stored in the MP3 file format (.mp3) on consumer electronic devices. Originally defined in 1991 as the third audio format of the MPEG-1 standard, it was retained and further extended—defining additional bit rates and support for more audio channels —as the third audio ...
As such, a technological paradigm is composed by some sort of model of the technology at stake (e.g. the model of a microprocessor) and by the specific technological problems posed by such model (e.g. increasing computational capacity, reducing dimensions, etc.). Therefore, technology is identified as a problem-solving activity in which the ...
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Computers are social actors (CASA) is a paradigm which states that humans unthinkingly apply the same social heuristics used for human interactions to computers, because they call to mind similar social attributes as humans.
technology acceptance model.png. The technology acceptance model (TAM) is an information systems theory that models how users come to accept and use a technology.. The actual system use is the end-point where people use the technology.