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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  3. MathJax - Wikipedia

    en.wikipedia.org/wiki/MathJax

    MathJax can display math by using a combination of HTML and CSS or by using the browser's native MathML support, when available. The exact method MathJax uses to typeset math is determined by the capabilities of the user's browser, fonts available on the user's system, and configuration settings. MathJax v2.0-beta introduced SVG rendering. [18]

  4. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    With his strategy, the player has a win-chance of at least ⁠ 2 / 3 ⁠, however the TV station plays; with the TV station's strategy, the TV station will lose with probability at most ⁠ 2 / 3 ⁠, however the player plays. The fact that these two strategies match (at least ⁠ 2 / 3 ⁠, at most ⁠ 2 / 3 ⁠) proves that they form the ...

  5. 30 Math Puzzles (with Answers) to Test Your Smarts - AOL

    www.aol.com/30-math-puzzles-answers-test...

    They test your brain and critical thinking skills, provide some constructive, educational fun, and provide tangible examples of math lessons you’ll actually use in real life. Math puzzles come ...

  6. Quantile function - Wikipedia

    en.wikipedia.org/wiki/Quantile_function

    Consider a statistical application where a user needs to know key percentage points of a given distribution. For example, they require the median and 25% and 75% quartiles as in the example above or 5%, 95%, 2.5%, 97.5% levels for other applications such as assessing the statistical significance of an observation whose distribution is known ...

  7. Formula game - Wikipedia

    en.wikipedia.org/wiki/Formula_game

    A formula game is an artificial game represented by a fully quantified Boolean formula such as …. One player (E) has the goal of choosing values so as to make the formula ψ {\displaystyle \psi } true, and selects values for the variables that are existentially quantified with ∃ {\displaystyle \exists } .

  8. Professor Kageyama's Maths Training: The Hundred Cell ...

    en.wikipedia.org/wiki/Professor_Kageyama's_Maths...

    It was released in North America as Personal Trainer: Math on January 12, 2009 [2] and also in South Korea in 2009. The game is part of both the Touch! Generations and Personal Trainer series. [3] The game received mixed reviews, with common criticisms cited for the game's difficulty in recognizing some numbers and for not being very ...

  9. Mighty Math - Wikipedia

    en.wikipedia.org/wiki/Mighty_Math

    Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content.