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  2. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  3. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming , online ...

  4. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    When packet loss occurs in the network, an additional limit is imposed on the connection. [2] In the case of light to moderate packet loss when the TCP rate is limited by the congestion avoidance algorithm , the limit can be calculated according to the formula (Mathis, et al.):

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    www.aol.com/products/utilities/system-mechanic

    Download System Mechanic to help repair and speed up your slow PC. Try it free* for 30 days now. AOL.com. ... money and the frustration of data loss from computer crashes. ...

  6. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    While most CCAs are loss-based, in that they rely on packet loss to detect congestion and lower rates of transmission, BBR, like TCP Vegas, is model-based. The algorithm uses the maximum bandwidth and round-trip time at which the network delivered the most recent flight of outbound data packets to build a model of the network.

  7. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio

  8. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. [1] [2] Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking ...

  9. HTTP/3 - Wikipedia

    en.wikipedia.org/wiki/HTTP/3

    The switch to QUIC aims to fix a major problem of HTTP/2 called "head-of-line blocking": because the parallel nature of HTTP/2's multiplexing is not visible to TCP's loss recovery mechanisms, a lost or reordered packet causes all active transactions to experience a stall regardless of whether that transaction was impacted by the lost packet ...