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Folklore lets people escape from repressions imposed upon them by society. Folklore validates culture, justifying its rituals and institutions to those who perform and observe them. Folklore is a pedagogic device which reinforces morals and values and builds wit. Folklore is a means of applying social pressure and exercising social control.
It also contains folklore that dates back to the Pre-Columbian era. Folklore consists of legends, music, oral history, proverbs, jokes, popular beliefs, fairy tales, stories, tall tales, and customs that are the traditions of a culture, subculture, or group. It is also the set of practices through which those expressive genres are shared.
The Sandman is a traditional character in many children's stories and books. In Scandinavian folklore, he is said to sprinkle sand or dust on or into the eyes of children at night to bring on sleep and dreams. [1] The grit or "sleep" in one's eyes upon waking is the supposed result of the Sandman's work the previous night.
Folk memory, also known as folklore or myths, refers to past events that have been passed orally from generation to generation. The events described by the memories may date back hundreds, thousands, or even tens of thousands of years and often have a local significance.
Brazilian mythology – the subset of Brazilian folklore with cultural elements of diverse origin found in Brazil, comprising folk tales, traditions, characters and beliefs regarding places, peoples, and entities. Chaná mythology – the folk tales and beliefs of Chaná people about places, peoples and entities around them.
Trinidad and Tobago folklore is primarily of African foundation, with French, Spanish, and English influences. Religious or semi-religious cults of African origin have undeniably contributed much to the Island's folklore. Many of the supernatural folklore characters are identical with those of African deities.
In folklore, a werewolf [a] (from Old English werwulf 'man-wolf'), or occasionally lycanthrope [b] (from Ancient Greek λυκάνθρωπος, lykánthrōpos, 'wolf-human'), is an individual who can shape-shift into a wolf, or especially in modern film, a therianthropic hybrid wolf-like creature, either purposely or after being placed under a curse or affliction, often a bite or the occasional ...
In Arab folklore it is known as Abu Fanoos . In folklore, will-o'-the-wisps are typically attributed as ghosts, fairies or elemental spirits meant to reveal a path or direction. These wisps are portrayed as dancing or flowing in a static form, until noticed or followed, in which case they visually fade or disappear.