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  2. Sega Saturn - Wikipedia

    en.wikipedia.org/wiki/Sega_Saturn

    Between June 1996 and August 1998, a further 1,103,468 consoles and 29,685,781 games were sold in Japan, giving the Saturn a Japanese attach rate of 16.71 games per console, the highest of that generation. [139] Rumors about the upcoming Dreamcast, spread mainly by Sega, were leaked to the public before the last Saturn games were released. [105]

  3. Sega development studios - Wikipedia

    en.wikipedia.org/wiki/Sega_development_studios

    This is why Sega thought of using the Virtua Fighter IP to create an RPG, since it was Sega's most popular IP in Japan, however it eventually evolved to become Shenmue. [41] Being behind in Japan, motivated Sega to put a lot of resources into the Sega Saturn. The development team of the Saturn was the same that developed by System 32 arcade ...

  4. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The Sega Saturn was Sega's entry into the stand-alone 32-bit console market. It was released in Japan simultaneously with the 32X in November 1994, although it would not have a North American release until six months later. [3] It became Sega's most successful console in Japan.

  5. List of Sega video game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_Sega_video_game...

    Sega released several variations of this console in Japan, the third of which, the Sega Mark III, was rebranded as the Master System and released worldwide in 1985. They went on to produce the Genesis—known as the Mega Drive outside of North America—and its add-ons beginning in 1988, the Game Gear handheld console in 1990, the Sega Saturn ...

  6. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    The console was never popular in Japan (being regularly outsold by the PC Engine), but still managed to sell 40 million units worldwide. By late 1995, Sega was supporting five different consoles and two add-ons, and Sega Enterprises chose to discontinue the Mega Drive in Japan to concentrate on the new Sega Saturn. [14]

  7. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The previous losses from the Saturn, 32X, and Sega/Mega-CD, stagnation of sales due to the PlayStation 2, and impending competition from Microsoft and Nintendo caused Sega's revenue to shrink and announce their intention on killing the system in early 2001, [24] dropping the system entirely and leaving the console market in early 2004 in Japan ...

  8. History of Sega - Wikipedia

    en.wikipedia.org/wiki/History_of_Sega

    Japanese Sega Saturn, released in November 1994. Sega released the Saturn in Japan on November 22, 1994, at a price of ¥44,800. [150] Virtua Fighter, a faithful port of the popular arcade game, sold at a nearly one-to-one ratio with the Saturn console at launch and was crucial to the system's early success in Japan.

  9. E3 1995 - Wikipedia

    en.wikipedia.org/wiki/E3_1995

    Prior to E3 1995, the Sega Saturn had already released in Japan, and was slated for a September 2, 1995, American release. [6] On the first day of E3 1995, Sega CEO Tom Kalinske gave a keynote presentation in which he revealed the Saturn's release price of US$ 399, and described the features of the console.