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The primary goal of the offense is to score points. [1] To achieve this, coaches and players design and execute plays based on several factors: the players involved, the opponent's defensive strategy, the time remaining before halftime or the end of the game, and the number of points needed to secure a win.
(Top) 1 Franchises. 2 Games. 3 References. Toggle the table of contents. List of American football video games. 1 language. Français; Edit links. ... All American ...
In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either ...
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Football Strategy: 1960 [4] privately published by Tom Shaw in 1959 [1] 7: Foreign Exchange: 1979 Fortress Europa: 1980 First published by Jedko Games in 1978 Frederick the Great: 1982 First published by SPI in 1975 Fredericksburg: 1982 A war game simulating the battle of Fredericksburg in the American Civil War. Freedom in the Galaxy: 1981
Front Office Football is a series of sports management games where the player directs an NFL football team. It was designed by Jim Gindin, as part of his one-man company, Solecismic Software, founded in Redmond, Washington on February 20, 1998.