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Character Map is a utility included with Microsoft Windows operating systems and is used to view the characters in any installed font, to check what keyboard input is used to enter those characters, and to copy characters to the clipboard in lieu of typing them. [1]
A Character map utility allows a user to view and enter characters without having a relevant keyboard layout. Implementations include: Character Map (Windows), component of Microsoft Windows for viewing and copying characters; GNOME Character Map, utility of GNOME for viewing and entering characters
GNOME Character Map, formerly known as Gucharmap, is a free and open-source software Unicode character map program, being one of the GNOME Core Applications. This program allows characters to be displayed by Unicode block or script type. [3] It includes brief descriptions of related characters and occasionally meanings of the character in question.
95 characters; the 52 alphabet characters belong to the Latin script. The remaining 43 belong to the common script. The 33 characters classified as ASCII Punctuation & Symbols are also sometimes referred to as ASCII special characters. Often only these characters (and not other Unicode punctuation) are what is meant when an organization says a ...
The KCharSelect character mapping tool shown displaying a subset of the Unicode Mathematical Operators The Unicode logo. Unicode input is method to add a specific Unicode character to a computer file; it is a common way to input characters not directly supported by a physical keyboard.
Windows-1252 or CP-1252 (Windows code page 1252) is a legacy single-byte character encoding [2] that is used by default (as the "ANSI code page") in Microsoft Windows throughout the Americas, Western Europe, Oceania, and much of Africa.
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While the UCS is a simple character map, Unicode specifies the rules, algorithms, and properties necessary to achieve interoperability between different platforms and languages. Thus, The Unicode Standard includes more information, covering in-depth topics such as bitwise encoding, collation, and rendering.