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Freerunning is similar to parkour, from which it is derived, but emphasizes artistry over efficiency and speed. Freerunning involves interacting with physical obstacles in creative ways, such as by climbing, jumping or running; the obstacles may be purpose-built or may be part of a pre-existing natural or man-made environment.
Free running can refer to: Freerunning, a physical discipline created by Sebastien Foucan, which is inspired by the movements of Parkour and Tricking; Free-running sleep is sleep with no outside regulation of its timing; Free Running, a 2007 video game developed by Rebellion and published by Ubisoft; Free Runners, an original English-language manga
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Free Running is a 2007 video game for the PlayStation 2, PlayStation Portable, Wii and Microsoft Windows, developed by Rebellion Developments and Core Design and published by Ubisoft, [2] Reef Entertainment, and Graffiti Entertainment. A Nintendo DS version was planned, but cancelled. [3]
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Damien McFerran of Pocket Gamer rated 8 out of 10 stars for the Android version and wrote that Vector ' s playability makes up for its lack of innovation. [1] In their review of the iOS version, Slide to Play wrote "Vector is a fantastic free-running simulation with plenty to love", though the reviewer described the gameplay as "a bit repetitive at times". [2]
The WFPF partnered with Athletes for Hope, a charitable organization founded by Tony Hawk, Lance Armstrong and Mia Hamm among others, to facilitate opportunities for athletes to serve as role models for underserved youth around the U.S. WFPF athletes have donated their services to events at the Harlem Children’s Zone as well as at the New York Fresh Air Fund.
Parkour Everyday (simplified Chinese: 天天酷跑; pinyin: Tiāntiān Kùpǎo) is a 2013 Chinese endless running mobile video game released by Tencent. The game is the first mobile game that made a profit of CNY 100 million (US$16.27 million).