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Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science , psychology , and cognitive science . [ 1 ]
Decades of scientific research have been conducted developing and evaluating methods for automated emotion recognition. There is now an extensive literature proposing and evaluating hundreds of different kinds of methods, leveraging techniques from multiple areas, such as signal processing, machine learning, computer vision, and speech processing.
Basic Emotions: Prinz's theory is associated with the idea of basic emotions, which are a limited set of universal and biologically driven emotional states. He argues that attributions of basic emotions are part of human cognitive architecture and that these attributions are made automatically and rapidly.
Discrete emotion theory is the claim that there is a small number of core emotions.For example, Silvan Tomkins (1962, 1963) concluded that there are nine basic affects which correspond with what we come to know as emotions: interest, enjoyment, surprise, distress, fear, anger, shame, dissmell (reaction to bad smell) and disgust.
Wallace V. Friesen and Phoebe C. Ellsworth worked with him on the same basic structure. [37] The emotions can be linked to facial expressions. In the 1990s, Ekman proposed an expanded list of basic emotions, including a range of positive and negative emotions that are not all encoded in facial muscles. [38]
The psychology of programming (PoP) is the field of research that deals with the psychological aspects of writing programs (often computer programs). The field has also been called the empirical studies of programming (ESP). It covers research into computer programmers' cognition, tools and methods for programming-related activities, and ...
Cyberpsychology (also known as Internet psychology, web psychology, or digital psychology) is a scientific inter-disciplinary domain that focuses on the psychological phenomena which emerge as a result of the human interaction with digital technology, particularly the Internet.
Charles Darwin, in The Expression of the Emotions in Man and Animals, used examples to support the idea that emotions and their "expressions are a universal part of human nature", and that people can recognize and express emotions without any training. The theory of constructed emotion calls this assumption into question.