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  2. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine .

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  4. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]

  5. Category:Video game IDE - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_IDE

    Category for Video game integrated development environments. ... RPG Maker (1 C, 6 P) Pages in category "Video game IDE" The following 29 pages are in this category ...

  6. List of Unified Modeling Language tools - Wikipedia

    en.wikipedia.org/wiki/List_of_Unified_Modeling...

    Includes glossary, data dictionary, and issue tracking. Supports use case diagrams, auto-generated flow diagrams, screen mock-ups, and free-form diagrams. clang-uml: Un­known Un­known Un­known Un­known No C++ PlantUML, Mermaid.js Generate PlantUML and Mermaild.js diagrams from existing C++ codebase. Dia: Partly No No No

  7. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Unlike its successors, it is a free and open source game engine using DirectX. Originally developed by a group of students, [ 23 ] it was first released on October 27, 2007, as version 0.8. [ 24 ] The most recent release is r2, released on February 5, 2012.

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