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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In C#, a static constructor is a static data initializer. [4]: 111–112 Static constructors are also called class constructors. Since the actual method generated has the name .cctor they are often also called "cctors". [5] [6] Static constructors allow complex static variable initialization. [7]

  3. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    If the helper object is static (one per class loader), an alternative is the initialization-on-demand holder idiom [11] (See Listing 16.6 [12] from the previously cited text.) // Correct lazy initialization in Java class Foo { private static class HelperHolder { public static final Helper helper = new Helper (); } public static Helper getHelper ...

  4. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language. Pool is shown as a static class, as it's unusual for multiple pools to be required.

  5. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Type dynamic is a feature that enables dynamic runtime lookup to C# in a static manner. Dynamic denotes a variable with an object with a type that is resolved at runtime, as opposed to compile-time, as normally is done.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In ADO.NET, IDbCommand.CreateParameter is an example of the use of factory method to connect parallel class hierarchies. In Qt , QMainWindow::createPopupMenu Archived 2015-07-19 at the Wayback Machine is a factory method declared in a framework that can be overridden in application code .

  7. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language , as well as the type, storage class, etc., of an object to be initialized.

  8. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  9. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.