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The Legend of Zelda: The Minish Cap [b] is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year.
In 2005, the Four Swords prequel The Minish Cap for the Game Boy Advance became the next handheld Zelda game, also co-developed with Capcom. [9] A sequel was announced for the Nintendo DS entitled The Legend of Zelda: Four Swords DS, [40] but was cancelled and replaced by Phantom Hourglass. [41]
Promotional artwork depicting several characters from The Legend of Zelda series and its spin-offs. Left to right: Fi, Impa, Darunia, Princess Zelda, Midna, Link, Ganondorf, Ghirahim, Lana, Zant, Sheik, Ruto and Agitha. The Legend of Zelda [a] is a high-fantasy video game series created by Japanese game designers Shigeru Miyamoto and Takashi ...
Anju later appears in The Legend of Zelda: The Minish Cap as a different incarnation of the character. [13] Kafei was also featured as a collectible Spirit in Super Smash Bros. Ultimate, collectibles that are associated with one of the game's playable characters and can be used to modify the play experience in some way. [14] [15]
During his time at Capcom, he also directed the Game Boy Advance games The Legend of Zelda: Four Swords and The Minish Cap. [4] [5] Following his switch to Nintendo, Fujibayashi was assigned to The Legend of Zelda team and became the subdirector and story writer for Phantom Hourglass.
Takes place after the events of The Legend of Zelda: Ocarina of Time and uses its game engine. [37] [38] Features masks that transform the main character. [18] Noted for its darker tone and themes compared to other titles in the franchise. First The Legend of Zelda title where Eiji Aonuma was the primary director. [18]