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A user interface specification (UI specification) is a document that captures the details of the software user interface into a written document. The specification covers all possible actions that an end user may perform and all visual, auditory and other interaction elements. [1]
To change this template's initial visibility, the |state= parameter may be used: {{User interfaces | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{User interfaces | state = expanded}} will show the template expanded, i.e. fully visible.
User interface design has been a topic of considerable research, including on its aesthetics. [11] Standards have been developed as far back as the 1980s for defining the usability of software products. One of the structural bases has become the IFIP user interface reference model. The model proposes four dimensions to structure the user interface:
If you are new to Wikipedia, you might consider using the standard article format for your userpage initially. That should suffice while you're learning the ropes. If you don't have a user page yet and don't know how to create a page, then click on your user name at the top of the screen and follow the instructions (if the page already exists, your username will be blue instead of red).
A browser window allows the user to view and navigate through a collection of items, such as files or web pages. Web browsers are an example of these types of windows. Text terminal windows present a character-based, command-driven text user interfaces within the overall graphical interface. MS-DOS and Unix consoles are examples of these types ...
The Windows Template Library (WTL), a template-based extension to ATL and a replacement of MFC; The Object Windows Library (OWL), Borland's alternative to MFC. The Visual Component Library (VCL) is Embarcadero's toolkit used in C++Builder and Delphi. It wraps the native Windows controls, providing object-oriented classes and visual design ...
The Reactable musical instrument, an example of a tangible user interface. The user interface or human–machine interface is the part of the machine that handles the human–machine interaction. Membrane switches, rubber keypads and touchscreens are examples of the physical part of the Human Machine Interface which we can see and touch.
The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The ...