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  2. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Doom II, also known as Doom II: Hell on Earth, is a 1994 first-person shooter video game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original Doom , which was initially only available through shareware and mail order, Doom II was sold in stores.

  3. Doom (franchise) - Wikipedia

    en.wikipedia.org/wiki/Doom_(franchise)

    Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...

  4. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    Doom was ported to numerous platforms, inspired many knock-offs, and was eventually followed by the technically similar Doom II: Hell on Earth. id Software made its mark in video game history with the shareware release of Doom, and eventually revisited the theme of this game in 2004 with their release of Doom 3.

  5. Doom: Annihilation - Wikipedia

    en.wikipedia.org/wiki/Doom:_Annihilation

    Doom: Annihilation is a 2019 American science fiction action film written and directed by Tony Giglio. It is a reboot based on id Software 's Doom franchise and is the second live-action film after Doom (2005).

  6. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    After Sigil, Doomguy goes to fight demons on Earth in Doom 2: Hell on Earth. Like the rest of the Doom episodes, the only in-game story comes at the end. John Romero provides exposition for Sigil on its website: "After killing the Spider mastermind at the end of E4M8 ("Unto the Cruel"), your next tour of duty is eliminating the hellspawn that ...

  7. Art Data Interactive - Wikipedia

    en.wikipedia.org/wiki/Art_Data_Interactive

    In January 1995, Art Data Interactive acquired the licensing rights from id Software to release conversions of Doom and Doom II: Hell on Earth for the 3DO console at a value of $250,000, with an agreement to release the port by Christmas 1995. [6]

  8. Sandy Petersen - Wikipedia

    en.wikipedia.org/wiki/Sandy_Petersen

    He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total. An 18th, Dead Simple, was redesigned by American McGee before release. [8] Petersen was then involved with The Ultimate Doom in 1995 as well as the R&D phase for Quake.

  9. Gerald Brom - Wikipedia

    en.wikipedia.org/wiki/Gerald_Brom

    Dungeons & Dragons: Tower of Doom (1994) Dark Sun: Wake of the Ravager (1994) Doom II: Hell on Earth (1994) Heretic (1994) Skyborg: Into the Vortex (1995) Dungeons & Dragons: Shadow over Mystara (1996) Dark Sun Online: Crimson Sands (1996) MageSlayer (1997) Heretic II (1998) Diablo II (2000) Pool of Radiance: Ruins of Myth Drannor (2001) World ...