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A 32X attached to a Sega Genesis. The 32X is an add-on for the Sega Genesis video game console.Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2]
The 32X offered 3 display modes. Packed pixel and run length modes allowed for 256 colors at a given time, 317 including the Genesis' palette as the 32X video is overlaid on top of it. And direct color mode allowing for all 32768 colors to display at once with the caveat of reducing the console's vertical resolution to 204 pixels.
The Sega Neptune is an unproduced two-in-one Genesis and 32X console which Sega planned to release in fall 1995, with the retail price planned to be under $200. [ 16 ] [ 33 ] It was featured as early as March 1995, with Sega Magazine saying the console "shows [Sega's] commitment to the hardware", [ 34 ] and that the system would be compatible ...
Screenshots of Sega 32X games (9 F) Pages in category "32X games" The following 44 pages are in this category, out of 44 total. This list may not reflect recent ...
List of 32X games is a featured list, which means it has been identified as one of the best lists produced by the Wikipedia community. If you can update or improve it, please do so. List of 32X games is part of the Sega Genesis series, a featured topic. This is identified as among the best series of articles produced by the Wikipedia community.
This is a non-diffusing subcategory of Category:32X games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Sega 32X without being ported to or from other video game platforms.
According to former Sega of America research and development head Joe Miller, the Nomad was not intended to replace the Game Gear, and Sega had few plans for the new handheld. [8] Sega was supporting five different consoles: Saturn, Genesis, Game Gear, Pico, and the Master System, as well as the Sega CD and 32X add-ons.
The XBAND was launched in Japan on April 1, 1996 for the Sega Saturn. [24] Unlike the SNES/Super Famicom and Genesis versions of XBAND, it did not require an XBAND-specific modem, instead utilizing Sega's own Sega NetLink device (which included a 14,400 bit/s modem in Japan and a 28,800 bit/s modem in North America). [25]