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The psychology of learning refers to theories and research on how individuals learn. There are many theories of learning. Some take on a more behaviorist approach which focuses on inputs and reinforcements. [1] [2] [3] Other approaches, such as neuroscience and social cognition, focus more on how the brain's organization and structure influence ...
The model says, essentially, that if one CS (here the light) already fully predicts that the US will come, nothing will be learned about a second CS (here the tone) that accompanies the first CS. Blocking is an outcome of other models that also base learning on the difference between what is predicted and what actually happens. [2]
In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time.
Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained.
Prominent examples of such domain-general views include Jean Piaget’s theory of cognitive development, and the views of many modern connectionists. Proponents of domain specificity argue that domain-general learning mechanisms are unable to overcome the epistemological problems facing learners in many domains, especially language. In addition ...
This view of transformative learning is based primarily on the work of Robert Boyd, [18] who has developed a theory of transformative education based on analytical (or depth) psychology. For Boyd, transformation is a "fundamental change in one's personality involving [together] the resolution of a personal dilemma and the expansion of ...
In emulation learning, subjects learn about parts of their environment and use this to achieve their own goals and is an observational learning mechanism (sometimes called social learning mechanisms). [1] In this context, emulation was first coined by child psychologist David Wood in 1988. [2]
The effects of gaining long-term generalization knowledge through spaced learning can be compared with that of massed learning (lengthy and all at once; for example, cramming the night before an exam) [14] in which a person only gains short-term knowledge, decreasing the likelihood of establishing generalization.