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  2. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    Simplygon is a commercial mesh processing package for remeshing general input meshes into real-time renderable meshes. SketchUp Free ( Trimble ) is a 3D modeling package that features a sketch-based modelling approach integrated with Google Earth and limits export to Google 's " 3D Warehouse ", where users can share their content.

  3. OpenFX (API) - Wikipedia

    en.wikipedia.org/wiki/OpenFX_(API)

    The official OpenFX SDK (BSD license) contain sample plugins, programmed using the standard C API, or a C++ wrapper. openfx-arena is a set of visual effects plugins, mainly based on ImageMagick. openfx-io is a set of plugins for reading or writing image and video files (using OpenImageIO and FFmpeg), and for color management (using OpenColorIO).

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. List of finite element software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_finite_element...

    mesh adaptive-refinement: Yes, full adaptive mesh refinement (h-refinement); no p-refinement but several higher-order elements are included. Mesh adaptation on the whole or parts of the geometry, for stationary, eigenvalue, and time-dependent simulations and by rebuilding the entire mesh or refining chosen mesh elements.

  6. Popping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Popping_(computer_graphics)

    An exaggerated example of LOD blending to illustrate how apparent the ghosting effect can be. Also known as alpha blending, or alpha compositing this technique reduces popping by displaying both LODs of a 3D model simultaneously and blending them together over a small transition period.

  7. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity.The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.

  8. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Ageia - now a subsidiary of Nvidia - provides a particle system and other game physics API that is used in many games, including Unreal Engine 3 games. Both GameMaker Studio and Unity provide a two-dimensional particle system often used by indie , hobbyist, or student game developers, though it cannot be imported into other engines.

  9. Category:Unreal Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_games

    Games in this category make use of the Unreal Engine. Subcategories. This category has the following 5 subcategories, out of 5 total. U. Unreal Engine 1 games (22 P)