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Electronic Gaming Monthly gave the Genesis version a 6.25 out of 10. They remarked that the game is much too easy for puzzle veterans but would be good fun for younger players. [5] They gave the Game Boy version a 6.75 out of 10, again commenting that the puzzles are easy but fun, particularly for younger gamers. [5]
Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar.
A Sokoban puzzle being solved. Sokoban (倉庫番, Sōko-ban, lit. ' warehouse keeper ' [1]) is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982.
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WildSnake [a] is a puzzle video game inspired by Tetris. Snakes of varying colors and lengths fall from the top of the screen and slither to the bottom. The goal is to clear out the snakes by touching two of the same color. WildSnake was designed by Alexey Lysogorov and presented by Alexey Pajitnov. [1]
Cops are warning residents in rural South Carolina to shut their doors and windows after at least 43 monkeys escaped from a bio-research lab. The rhesus macaques slipped out of an Alpha Genesis ...
Jewel Master (ジュエル・マスター) is a 1991 video game for the Mega Drive/Genesis. [1] It takes place in the country of Mythgard, where the protagonist, The Jewel Master must traverse the harsh lands ranging from scorching deserts to rugged mountains and through long forgotten ruins to collect the 12 elemental rings and save Mythgard from the clutches of the Demon King, Jardine the Mad.
In 1993, the two games were combined and released for both Amiga CD32 and PC under the name Humans 1 and 2. In 1995, a third entry in the series titled Humans 3: Evolution - Lost in Time was released, keeping to the original game idea but differs from the original entry in storyline, gameplay style, and level continuity.