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  2. Tekken 8 - Wikipedia

    en.wikipedia.org/wiki/Tekken_8

    Tekken 8 (Japanese: 鉄拳8) is a 2024 fighting game developed by Bandai Namco Studios and Arika [1] and published by Bandai Namco Entertainment.It is the eighth main installment (and tenth overall entry) in the Tekken series and the first one to debut on home systems instead of arcades. [2]

  3. Weissman score - Wikipedia

    en.wikipedia.org/wiki/Weissman_score

    The Weissman score is a performance metric for lossless compression applications. It was developed by Tsachy Weissman, a professor at Stanford University, and Vinith Misra, a graduate student, at the request of producers for HBO's television series Silicon Valley, a television show about a fictional tech start-up working on a data compression algorithm.

  4. MPEG-4 SLS - Wikipedia

    en.wikipedia.org/wiki/MPEG-4_SLS

    MPEG-4 SLS, or MPEG-4 Scalable to Lossless as per ISO/IEC 14496-3:2005/Amd 3:2006 (Scalable Lossless Coding), [1] is an extension to the MPEG-4 Part 3 (MPEG-4 Audio) standard to allow lossless audio compression scalable to lossy MPEG-4 General Audio coding methods (e.g., variations of AAC).

  5. ATRAC - Wikipedia

    en.wikipedia.org/wiki/ATRAC

    ATRAC Advanced Lossless is a "scalable" lossless audio codec that records a lossy ATRAC3 or ATRAC3plus stream, and supplements it with a stream of correction information stored within the file itself that allows the original signal to be reproduced, if desired. A player/decoder can extract and use just the ATRAC3 or ATRAC3plus data, or it can ...

  6. List of Tekken media - Wikipedia

    en.wikipedia.org/wiki/List_of_Tekken_media

    Tekken is a fighting video game series developed by Namco and published by Namco Bandai.The series debuted in 1994 with the arcade version of Tekken and is one of the genre's and Namco's best-selling franchises, with over 55 million units sold, and is the 44th best-selling franchise of all time as of 2023.

  7. Lossless compression - Wikipedia

    en.wikipedia.org/wiki/Lossless_compression

    Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy . [ 1 ]

  8. Run-length encoding - Wikipedia

    en.wikipedia.org/wiki/Run-length_encoding

    Run-length encoding (RLE) is a form of lossless data compression in which runs of data (consecutive occurrences of the same data value) are stored as a single occurrence of that data value and a count of its consecutive occurrences, rather than as the original run. As an imaginary example of the concept, when encoding an image built up from ...

  9. LosslessCut - Wikipedia

    en.wikipedia.org/wiki/LosslessCut

    Completely lossless copying is achieved when the source file is cut at the reference frames of a group of pictures only. This is being visualised when operating the program. [8] [9] With a size short of 100 MB, [6] the software is small and portable, thus it can be started from an external storage medium without prior installation. The FFmpeg ...